Hosted within Station Houston, the XR Games Showdown™ is an Accelerator meets Hack-a-thon in which enterprise games or simulation concepts will be created by college students under the direction of VR/AR/MR game and simulation mentors.
Hosted within Station Houston, the XR Showdown™ involves college students creating VR/AR/MR simulations and games for enterprise use, followed by a review by potential employers — all featured in a livestream TV show for six weeks from February 3rd - March 13th, 2020. An Accelerator meets Hack-a-thon Game Jam, selected students will be assigned to a sponsored team to work on serious simulations and video games to assist in corporate marketing, education, research or training efforts.
Karen Y. Snyder (KYS Realm), MFA, Digital Media Executive, Producer, Professor & Consultant. Karen offers over 15 years of experience in developing and creating multi-media projects that include live events. She has cultivated hundreds of successful digital media stories and marketing campaigns. The creator of the Healthcare Games Showdown™ and the XR Showdown™, her goal is to create jobs. She is an Adjunct Professor of Digital Media at the University of Houston and the Managing Director of TYM Studio™.
Jon is an experienced creative marketing solution executive and broadcast program producer. He has over 20 years experience in broadcast production and he is a Tribeca Film Festival award-winner. His background in development includes being the Founder of Recovery Network, an interactive patient education at the bedside through mobile app.
Chief Innovation Officer at ChaiOne, Modad leads the Houston chapter of the VR / AR Association. He is also the founder of Omniverse VR, an entertainment provider.
As the founder and CEO of Z3VR, Josh works with academic partners to develop evidence-based and user-friendly digital treatments for chronic diseases. He also co-leads HoustonVR, a community of practice that works with organizations like Station Houston to connect startup founders, corporations, academics, and government leaders with the shared goal of turning Houston into an international hub for immersive technology.
Former Lead Video Game Artist at Team Grey Box at Six Foot, Bellinger brings 20 years of visual communication experience to students that he teaches as an adjunct at the Art Institute of Houston.
Robert Denton Bryant has worked in Hollywood in marketing and production, and in video games as a publisher and a developer. He has been Executive Producer on dozens of games on platforms ranging from CD-ROMs to the iPad, including the bestselling World Championship Poker and Pinball Hall of Fame console franchises. He is the co-author (with Charles P. Schultz) of Game Testing All-In-One and (with Keith Giglio) of Slay the Dragon! Writing Great Video Games. He has lectured in the US and Europe on game writing, and is currently Director of Video Game Development at St. Edward’s University in Austin, Texas.
Executive Director for the Immersive Technology Conference in Houston, TX, William is also the co-organize the Houston VR Meetup Group. He has worked as both a freelance and professional IT service provider since 2010, and he writes programs and tinker with game development in his spare time.
A Visiting Professor at SMU Guildhall, Kim is faced on Serious Games, DigitalHealth and VR/AR development. Kim has a track record in both games and healthcare and she is finished a biodesign fellowship at Texas Medical Center where she looked for ways to improve healthcare through technology.
The Director of Immersive Art, Muniz is passionate about photorealism, level design, lighting for game development and arch/product visual design. She has mentored numerous 3D and animation students in the region and is an advocate for artists rights.
An Instructor at the Houston Community College, Khoung teaches 3D modeling, animation, and texturing for 3D Studio Max; storyboarding; Adobe Photoshop; GameMaker; Source SDK; Unity3D; Unreal Development Kit. His objective is to design and develop video games for the joy of gamers and players from casuals to hardcore to training
Co-founder and CEO of Revelation Interactive; IGDA Houston Chapter President; Unity Engine Meetup founder; mentioned as 1 of the top 10 African American game developers by Black Enterprise.
James has been developing video games for 20 years, and has worked with companies such as Atari/Legend Entertainment, NCsoft, Vigil Games, Portalarium, and numerous other startups and indie developers. James got his start in game development as a senior or lead designer on such games as the Wheel of Time, Unreal 2, and Tabula Rasa. Since 2013 James has served as the Studio Director for the independent studio Kingdom Games, producing several titles for PC and Playstation 4.
A game designer for over 20 years, Chip has worked with companies such as Ubisoft, Sony Interactive, LucasArts, Sixense, Crystal Dynamics, EA, and OtherSide Entertainment. His work can be found in games such as "Star Wars - Galaxy of Heroes" (senior designer), "Rise of the Tomb Raider", and "Portal 2".
The Founder of Darkshot Studios, an indie game studio and the curator of the Houston Game Dev Meetup.
Executive Producer for Digital Domain VR/AR/MR & Chairman, New Media Council: Producers Guild of America.
President Abacus3, Educator
Founder of The Innovative Performance Institute, a leader in the esports industry in training, educationand research, setting the standard for digital sports. Our mission is to provide the most competitive and comprehensive performance program inesports while promoting health and wellness to millions of kids worldwide.
Texas based, decorated army vet (Top Secret - SCI Clearance) turned marketing consultant and producer of esports events in the USA. Esports and marketing consultant for major events and festivals exceeding 30,000 attendees. Esports and block chain promoter.
Founder and director of the LIVE Lab in the Department of Visualization at Texas A&M University; CEO of Triseum, an educational game studio; and advisory board member at the National Academy of Science.
Research Assistant Professor at University of Houston; has led numerous serious game development projects for healthcare, government and various industries; has guided student led teams to win Microsoft Imagine Cup competition twice and to the US finals six times.
Station Houston aims to transform Houston into a world-leading hub for technology innovation and entrepreneurship. This vision unfolds as a vibrant community where people live, work and play, with Station serving as the connective tissue fostering our culture of innovation.